AI concept art by Boris Dauvergne
We are aiming at a 10 minutes long vertical slice showing the beginning of the game. Our objective is to make a game consistent in all its aspects (universe, story, themes, level design, art, music, etc...) and a more professional use of Unity.
In terms of gameplay, our main references are Sly Cooper for platforming and Forbidden Siren, from which we got the mechanic of looking through people's eyes.
The team is composed of students from different schools and levels, it is why I put a lot of effort into management (applying a derivative of the Scrum Method) trying to be flexible.
Other Team Members :
Dylan Fitzpatrick | Lead Designer
Charlotte Auger | Lead Programmer
Alessandro Cheinisse | Lead Level Designer
Nicolas Ceriani | Game Designer
Gary Boutry | Writer
Nathan Franco | Writer
Valentin Bourgogne | Writer
Corentin Becq | Lead Art
Thibault Magrit | 3D Artist
Boris Dauvergne | 3D Artist
Antoine Destailleurs | Concept Artist
Maxime Congy | UI Artist
Robot concept art by Thibault Magrit